

The course has replay/result cameras that go unseen, as there are no checkpoints defined, so players won't be able to complete the race to see them.There are no hills in the background of the track when you start the race.The course uses Toad Circuit trees in the early version, rather than pink Sakura trees.The air flowing from the pipes near the gliding section is missing.

There are three large Goombas rather than two normal-sized ones.The course doesn't have any itemboxes or coins.Checkpoints, cpu/item routes, respawn points and some other necessary sections to make the course load are missing. The early kmp is partially empty, only global objects, routes and areas exist.

The following files are missing from the course archive:ĭetermines the position offsets for the bottom screen minimaps.ģD models for the objects defined in the kmp (Skybox variant 1, Goomba, Red Mushroom, Tree Variant 1 and pipe models). (**) This file is unique and cannot be found in any other course archive. (*) This file is a duplicate file and should not belong to this course archive. Main collision file, matches the main course model appropriately, more info below.Īnother collision file, doesn't match the main course model nor the final Mario Circuit course model, more info below. Model division file, seems to match the main course model appropriately. Light information file, similar to the final version found in the Mario Circuit course archive.Īnother light information file, differs from the previous one and the final version.Ĭharacter light information file, uses different internal names than the ones found in used courses. The following files can be found in the course archive: Since the course archive lacks many important files, and the course information (kmp) file is in an early format, the track crashes when trying to load it. There are no references to this course in the game's code. It is essentially an early version of Mario Circuit, with slightly different geometry, collision and parameters. This is the only unused track in the game. It is the same as the used texture, but without transparency.įile: MK7 Gctr MarioCircuit Divide Restoration.zip (1.30 MB) ( info) In the files for DK Pass, there is an unused texture called test_glideboard. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim.

In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images. There are lighting differences on Mario and the pink hill in the background.The coin formation is the same as in the beginning of the credits in the final.There are four item boxes in the dummy and five in the final.The dummy's item boxes are closer to their Mario Kart 64 design.It appears to have been manually edited out using an image editor. The finish line banner's shadow appears to be glitching the floor texture in the dummy.Mario is racing against himself, something not possible in the final game.The image is from an early version of Mario Circuit, and the differences are as follows: The image was originally rotated 90° clockwise, but has been rotated for ease of comparison. This image is used as a placeholder for the giant screens found in those courses, until the game replaces them with other data. This graphic is also found on Mario's Standard Kart in the unused banner model, and it also matches with prerelease footage from E3 2010.Ī dummy image that appears in two track archives: Neo Bowser City/Koopa City and N64 Luigi Raceway. The early version doesn't have the gray ring that surrounds the red "M", and it also doesn't have mipmaps. The first one featuring the letters "L" and "R" can be found in many archives, while the second is only found in a single archive.Īn early version of Mario's emblem can be found in /Kart/Emblem/emblem_mr/emblem_mr.bctex in the RomFS (the final version is in the same directory, albeit named emblem_mr.bcmdl instead). They are 32x32 pixels each, whereas the final emblems are 64圆4. Two dummy textures for character emblems. 3.5 Rainbow Road Sound in Waluigi Pinball's Sound File.3.2 Unused Battle Mode Frontrunning Beats.3.1 Sequenced (MIDI) version of the Time Trials start fanfare.
